RESUME

Big Huge Games, Timonium, MD 2008
Concept Artist for new IPs
on PC, Next Gen platforms, and Nintendo Wii.


Electronic Arts, Redwood City, CA 2008

Concept Artist for Unanounced Project and MySims II Kingdom for Nintendo Wii.


Electronic Arts, Redwood City, CA 2007

UI and Concept artist for Sims Carnival Snap City, PC casual.
- responsible for the entire look of the UI design

Electronic Arts, Redwood City, CA 2007
Concept and UI Art for MySims for Nintendo Wii.

Lightsource Studios, Campbell, CA 2006-2008

In Game fully rendered story frames for Disney “Meet the Robinsons” and “BOLT” VG and TV Head VG Vectoring and penciling Yahoo avatar figures, backgrounds, and accessories
Contract artist for various projects


San Jose State University, San Jose, CA 2001 – 2007

Enrolled in B.F.A. Animation/Illustration program
Acme Animation Transmition, 2002 – Present
Working with professionals in the animation industry via satellite conferencing


Fumi and the Bad Luck Foot, San Jose, CA 2005

Sundance Official Selection, 2005
Cinequest Official Selection, 2006
Annecy International Festival Official Selection, 2006
Winner of "The Prix De Varti Funniest Film Award" at the Ann Arbor Film Festival, 2006

Universal Cartoon Studios, Curious George Feature Internship, Burbank, CA 2005
Completed character artwork
Assisted in editing layout designs
Maintained sequence workbooks for color stylists


DreamWorks Workshop, San Jose, CA 2005

9-week course on storyboard, production keys, and 3-D Animation
Instructors Rob Koo, Guillaume Aretos, and Tim Chung.


Freelance, 2002 – present

Created and designed wedding cards, murals, and Logo designs
Created and wrote greeting cards


Teaching, 1997 – 2007


REFERENCES UPON REQUEST